The Sandbox Metaverse, or TSMV, aims to create the most immersive Blockchain-based virtual reality experience the world has ever seen. By merging revolutionary technologies such as Virtual Reality and Blockchain together with community, collaboration, and creativity, The Sandbox Metaverse has been built to be one of the first decentralized virtual worlds in existence. It will change not only how we interact with each other and with the technology we use on a daily basis, but how we perceive reality itself.
About The Sandbox
The Sandbox is a virtual reality that runs on the blockchain, allowing users to monetize their digital presence and social status. The metaverse was envisioned by Neal Stephenson in his 1992 book Snow Crash, where people could visit virtual-reality representations of other people’s homes, businesses, or any other space. In The Sandbox, you’ll be able to visit anyone who has a home there: even though you can only see what they want you to see (and they can only see what you want them to see), it’s quite an experience!
Decentralized Storage – A key component of The Sandbox Metaverse is its use of decentralized storage, an innovative take on cloud computing. Traditional cloud-based data storage services are centralized and vulnerable to security breaches, meaning users have to trust that all their data is safe and secure. But with a decentralized service—like InterPlanetary File System (IPFS)—anyone can maintain a copy of all data on file. This means users retain ownership over their information, and there’s no single target for hackers to attack. As we’ve seen repeatedly in recent years, a cloud service breach can destroy millions in customer value overnight—and potentially cost even more down the road as public trust erodes and customers flee from their brand.
The Sandbox ICO was released August 8th, 2018. 100M tokens were available for purchase in total. 60% of these tokens (60M) will be sold to investors and 40% (40M) will be held by corporate entities associated with supporting materials, platform upkeep, etc. Funds generated from ICO sales are as follows: 15% used for hiring developers and artists to bring projects online immediately upon sale; 25% invested in partnerships to bring real-world works online; 25% used to make blockchain purchases of land that was previously privately owned which had no clear ownership; 20% will go toward building a social layer on top of users’ interactions called The Village; 10% is reserved for special marketing campaigns and bounties.
Imagine a virtual world populated by customizable avatars and things—houses, cars, clothing, etc.—that can be bought and sold via cryptocurrency. That’s what CEO Eric Benz believes he can offer in his immersive metaverse called The Sandbox.
Non-Player Characters (NPCs)
NPCs have been a core element of RPGs for many years. The Sandbox is taking NPC interactions to a whole new level by creating non-player characters with artificial intelligence (AI). These AI NPCs will be able to learn from each other and live in distinct territories; they will also be able to breed and take care of their offspring! This means that these NPCs will act like living creatures. They’ll carry out specific daily tasks; perform roles within a territory; and can even defend themselves against players who invade their turf. With these social interactions at play, you’ll truly feel like you’re interacting with an evolving society.
Have any Questions about The Sandbox?
This metaverse is a great tool for virtual conferences and provides a secure environment for businesses to host meetings, training courses, and product launches. While I have just scratched the surface with my description of how The Sandbox metaverse works, do not hesitate to reach out if you are interested in purchasing land, building in The Sandbox, or learning more about how your company can partner with Metaworks Holdings. We would love to speak with you!